Mosport Park Track  
AMP | Cayuga | Mont-Tremblant | Mosport | Race City | Sanair

Introduction

new Mosport logo
Mosport looking north at approx. 2500 feet
aerial photo of track, looking north, at approx. 2500 feet
shot by Blake Nancarrow in a Piper Seminal PA44

More colour aerial photographs by Blake Nancarrow coming soon!

 

Mosport Park, north of Bowmanville, is a popular track for club driving schools and serves as the "home track" for the BMWCC Trillium chapter.

Niki Lauda said it was one of the best tracks in the world. Mosport has a lot of exciting history, including several deaths. A few technical combinations of corners. Massive elevation changes. Very intimidating with a lot of tire and concrete walls (unlike Shannonville). The same designer created the track at Le Circuit. Length is 3.96 kms (2.46 miles).

Mosport is managed by Panoz Motorsport. Be sure to visit the official web site for history, great photos, schedules, and related information.

 

Circuit Map

clickable thumbnail map of Mosport track Sylvain Verville's track map

clickable detailed map

Sylvain Verville's map (faulty)

From Peter Agnes (pagnes@sympatico.ca)

 

Driver's Description

Direction: clockwise.

Here is a walk-through for the track. The number beginning each point refers to the corner number. Written by Blake Nancarrow. Last edited on 27 August 2001 for the new track layout!

  • 1: Light, quick brake in straight line before turn-in to settle down car. A lot of drivers trail brake here; others start braking about 100 metres (300 feet) before the turn in. Turn in so as to not be beyond the middle of the road in the balance zone--it's off camber. This corner is tricky if you apex early--there's a lot of bumps at the exit, the turtles themselves off-camber. You can start to power on as weight transfers to the front left tire. Gravity helps you as you fall into the hill and load transfers to the left-front. Tire wall beyond grass run-off. Happily it's a long apex (several car lengths)--hug it. A 4th gear corner. Marshal station opposite turn-in. Racers take this full throttle!

    New asphalt runs from top 1 all the way down through the pit exit into the outer edge of 2. The turtles from the old configuration are still there, now kind of in the middle of the road surface! Turn-in feels about the same, can be made a smidgen sooner. Brake a little less. But now, just as the turtles end at the apex, you can keep the turn dialled in and run close (with 2-4 feet) to the new wall on the new pavement and apex later. This puts the car out 1-2 car lengths later exiting past the really bumpy part of the exit zone. This makes for a bigger and smoother arc therefore corner 1 is much faster. To that end, you carry more speed into 2--be careful.

    Pavement through apex is really torn up from all the racing this year.
  • pit exit & bleed line: There is a yellow bleed line to separate cars at speed on the line on the left from the cars entering the track on the right. Cars entering the track shoudl keep right up to the turn-in for 2. Watch your mirrors!
  • 2: "Clayton Corner." Blind downhill double-apex. Get to the right side of the track to set up for the turn-in. Start turning in so you're in the centre of the road when cresting the hill. The old white line in the middle of the road is gone now... This takes lots of practice as there are no good nearby visual markers for the turn-in. Touch the gutter at top of hill for first apex, if it doesn't scare you. Then let car drift out (surprisingly far, maybe half-way or slightly more) at mid-point of 2 then apply steadily increasing power going down hill. It points the car and hunkers down, settles the back end. At the bottom of the hill you should find yourself at full throttle. Steering input is almost frozen through this--if anything it tightens at second apex (a slight decreasing radius). Pavement a bit broken up at second apex--don't creep too much further to the left else you're in the grass. If you go off the track do NOT yank the car back on. After the second apex, don't unwind (at same time, don't fight wheel) until after exit--this points you to corner 3's turn-in. Let the car track out very near or touching the turtles. The dip at the end of the turtles is gone. Old meat-shedder wall beyond second apex has been replaced with softer tires--nevertheless don't look at it... 4th gear. Marshal stations near turn-in at top of hill, inside the corner (usually unmanned), and outside the second apex.
  • 3: Uphill. Shift down to 3rd. Again, no good markers for turn-in. The "school" line is a late apex; if you take an early one, stay committed and be patient. You might even lift-throttle-oversteer to point you better. Don't force unwinding. There's a pavement change at apex--concrete spots. Keep turn dialled in through the exit to point correctly for 4. Lots of run off after apex. Hanson recommends exiting the corner and getting straight before the turtles! Turtles at apex are smooth; at the exit they're the super bumpy type--you'll knock the ice cubes out of your tumbler. This corner can be done in 4th gear. Some cars may run out of revs in 3rd forcing you to shift in the middle of the exit zone. Marshal opposite apex.
  • Passing zone between 3 and 4--sometimes only advanced students may pass here. Ask your instructor. Try to get passing done quickly so drivers can get back on line.
  • 4: Stay in the middle of road. Stay away from the right side of road--off camber. Get braking done very early (before the beginning of the downhill) and come off the brakes gently--don't let the back end of the car jitter. Absolutely no trail braking here! Apply steadily increasing power smoothly down the hill. Again, it settles the car, gets more grip in the back end (ordinarily light going down a hill). It's scary but you can be full throttle at the bottom. Don't jab throttle (at top of hill) in a high-powered car (e.g. a C4) so to avoid wheel-spin. This makes 4 the fastest corner on the track. Apex used to be blind but corner "opens up" now with trees removed--people now often turn-in too early. The old overhead foot bridge is gone. If you're into the throttle hard down the hill then, of course, this builds the speed dramatically so you'll need to brake very hard (hardest point at Mosport) into 5a. Turn tight into the apex/exit of 4, you'll be tight to the left edge of the road! Walls bracket track. 4th gear.
  • There's new asphalt at the outside edge of corner 4. We don't use this! This is here for the racers dogfighting through corners 4 and 5. It gives them more room to play. The driving school line is the same: position car mid-track cresting the hill into 4 between the left and right edges, get braking done early (before beginning to fall down the hill) and smoothly (lift off brakes super-smooth), make a late apex of four so to set up for a slightly earlier turn-in for 5.
  • 5: Brake very hard in perfectly straight line--don't do anything else. This is the deepest braking on the track. Get into 3rd when revs are down. Gravity will help you as the road, at turn-in, is very steep (climbs approx. 9 metres or 35 feet!). 5a is 3rd gear corner at high speed. If you can get the braking down soon enough, you can power on up the hill which helps stabilize the back end. With the correct turn-in you can almost hold the wheel frozen through 5b ("Moss Corner"). Try to make 5a, 5b, 5c a smooth arc for a low powered cars; high powered (i.e. 400 hp) cars should late apex 5b to get the power down sooner. Many drivers will shift to 2nd between 5a and b. A little tap at 5b turn-in might help the fronts bite. Outside or wide lines in 5A and 5B a bit treacherous with marbles and gravel. Tire-wall between a and b. Marshal between a and b, outside. This 4, 5a, b, c sequence becomes very technical at high speed! 5c is a slight kink to the left (Verville calls this corner 6).
  • Generally, the track is a full car width wider through A and B. During races this will permit more passing. Given the new wider track, existing elevation changes, the speed which one can carry through here, we saw a number of different lines being tried.
    • In the classroom a wide line through A (sacrificing the apex) was encouraged, so to set up better for B. In theory, this lets the driver get the car more to the left and straighter for the turn-in of B.
    • I myself (in a RWD low-powered car) performed a similar turn-in (position and amount) to last year, but made a slightly gentler arc and used the new A apex. I unwound after the A apex to let car track out to the original turtles; then I dialled in a hard turn-in, aiming for the new B apex area, making the apex as late as possible. I squeezed in as much throttle as possible before the apex. The track was slick here from dust, marbles, and new surface material so I was ready for oversteer correction.
    • An aggressive style (for very advanced drivers) is the use minimal braking into 5A, let the car hop up over the hill, produce a very wide slip angle between A and B, so to point the car into B, then get hard into the throttle through B and power-drift out. Tail-happy cars or slick conditions will result in spins.
  • Now 5 feels slightly faster than the old configuration. Even a small RPM or speed improvement here will multiply at the top of the back straight.
  • 6, 7: Nothing special, just 9° and 16° turns. Low-powered cars labour up the long climb--listen to the radio if you're bored! Marshal between 5c and 6, outside, and at 7. The straight-away ends in a slight hump which was recently lowered or smoothed. Between 5 and 8 is a good time to check the gauges, listen for rattles, and settle yourself down.
  • General passing zone between 5 and 8. Between 7 and 8 is historically called the "Mario Andretti Straight-away," casually called the "back straight."
  • 8: A long sweeper, slightly uphill. You can carry a lot of speed through here (more than initially you think), take it at 4th gear. Huge (new gravel) run-off beyond turn-in and apex. Short hard brake after the hump--ease off the brakes smoothly. Some drivers take this quite wide while others turn in well before the corner and get in tight on the turtles to make a much bigger arc. The "school line" apex is quite late--after 2/3rds of the corner. Look ahead. In acceleration zone of 8, add a little burst of power to point into exit of 8. Try to get parallel and real close to right edge, in fact, you can run off the edge of the turtles after apex of 8. Brake medium in straight line at exit and get smoothly but quickly into 3rd gear. Then immediately turn in for 9. Corners 8, 9, and 10 are a combo, 8 and 9 called "The Esses."
  • 9: Balance zone can be very slick in wet. In the dry, get hard into the accelerator all the way through the turn (not something you cannot usually do). Small gravel run-off beyond apex. Try to stay to the left after the apex to improve setup into 10. It's okay to swing out a bit right after the apex. Many cars will be run up onto the smooth turtles. 3rd gear. Marshal at apex.

    There's new pavement beginning at the apex of 9 running through to the turn-in of 10. This permits an even later apex through 9 so some drivers now delay the turn-in for 9.

    The pavement was torn up here early in the year so harder concrete patches have been laid down through the apex. Be careful on these in the wet...

    10: "White's Corner." Slow corner, uphill. Late apex is safe; a very early apex can be bad, scrubs off too much speed, the exit turtles are harsh. A couple of pavement changes, some concrete at the apex, can be very slick in the wet, be ready for snappy oversteer. Aggressive throttle (even in average rear-drive car) can cause wheel- then car-spin. 2nd or 3rd gear. Ordinarily in the dry this corner can be taken remarkably fast with just a brush on the brakes. The turtles at the apex are smooth and show a lot of black from drivers running over them. Exits onto front straight. Marshal before exit, outside.

    Again this new pavement at the outside of the track between 9 and 10 permits the car to be positioned a full width left of the former position. This permits a more gradual turn-in and a later (and much safer) apex through 10. This bigger radius makes 10 a faster corner now.
  • General passing zone between 10 and 1 on the front start. Try to get passing done quickly so you can get back on line, i.e. lift!

 

Directions

map to MosportHere are directions to Mosport. If you prefer, you may print a map.

From Toronto, from the west.

Travel time is 45 to 90 minutes from the east end of Toronto to the park, depending on the rush hour madness. It is 20 minutes from the 401 via Liberty to the park.

Watch your speed on Durham 20 and 57--police radar may be waiting.

  1. Pass through Whitby via 401.
  2. Pass through Oshawa.
  3. Approach Bowmanville.
  4. There's a new large Mosport sign...
    1. Boring route: Take Waverly exit (#431). There's a Fifth Wheel truck stop is south-west of the exit. There's a Sunoco and Shell north of the highway.
      1. Go north on Waverly / Durham Regional Rd 57 for approx. 17.5 kilometres. Note: Waverly branches off to the right; keep left on highway 57 to continue north. Note: Durham Regional Police are just north of the Durham Highway (#2).
      2. Turn right (east) on Durham 20. This is about 2 kilometres after the firehall on the right side of the road. This is also called the 9th concession. There is a sign for the Long Sault, and a little Mosport sign.
      3. Continue (east) past Durham 14 for approx. 6.0 kilometres.
    2. Exciting route (slow at first): Take Liberty exit (#432).
      1. Go north on Liberty St. (according to the map this is Durham 14 but I haven't seen markings enroute to that effect).
      2. Go through Bowmanville. At a lighted intersection in town, there's a Shell and 7-11 at the north-west corner; strip mall and grocery store opposite. The 7-11 has air. As you continue north, you'll pass a new subdivision on the right/east.
      3. At the intersection of Liberty and Durham 4, in the middle of the country, there's another Sunoco. No variety store this time. They have air too! Continue north.
      4. Liberty St. swings east briefly through quaint Tyrone. Please observe speed limits here. You don't want to have to practise accident avoidance with a little kid.
      5. Keep your eyes peeled for a little corner store called Byhams, opposite a blacksmith shop. This is where Liberty St. North continues. Clemens Rd goes south. Very easy to miss this. Turn left, north again.
      6. There is a big jog right a couple of kilometres north of Tyrone. Use care. Watch out for kids and gravel at apices. Finally 14 tees into Durham 20.
      7. Turn right (east) on Durham 20.
  5. Continue east along Durham 20 for about 1 kilometre. Just before it curves north, you'll see a little sign for Mosport.
  6. Duck off little side road (concession 10) to Mosport Park, continuing east. Please go slow here. There are residents living on this road. Respect them.
  7. Enter Mosport at Main Pass Gate or gate #3 after the registration building (the first gate is for the oval, the second gate leads to the track corner 8 observation area).

 

From Montréal, from the east.

Watch your speed on Durham 20--police radar may be waiting.

  1. Pass through Kingston, Belleville, Trenton via 401.
  2. Continue west through Cobourg. OPP.
  3. Pass through Port Hope.
  4. Take Highway 35/115 exit (north). This is exit 436 for Orono and Lindsay.
  5. Stay on Highway 35 (branches left to Lindsay).
  6. Exit onto Durham 20 (west).
  7. Duck off little side road to Mosport Park (east).
  8. Enter Mosport at Rothman's Pass Gate, the second one, after the registration building.

 

Alternate Route from Highway 35/115

 

Nearest Services

Fuel

  • fuel (octane 94 and 104) is occasionally available at track (but very expensive); new station built beside lower paddock
  • Sunoco full-serve gas station (octane 94 available) on Durham 14 and 4 (Taunton & Liberty, south-east corner) between track and Bowmanville (30-40 minute round-trip)
  • Shell self-serve gas station with a 7-11 in Bowmanville on Liberty St. (Durham 14) and Highway 2, north-west corner (50-60 minute round-trip)
  • Esso, south-bound only 35/115, north of concession road 8
  • Petro Canada, south-bound only 35/115, north of concession road 8
  • Suny's at Durham 4 at 35/115
  • there is also a UAP and a Carquest in town, Church & King Sts. respectively

Air

  • there is no air proper at the track!
  • air is often available from The Contact Patch's mobile store with the help of Peter Wright
  • Shell gas station with a 7-11 in Bowmanville on Liberty St. (Durham 14)
  • Sunaco gas station at Durham roads 14 and 4 (Taunton & Liberty)

Parts

  • Canadian Tire, Bowmanville, 25 minutes away using Waverly route

Washrooms

  • on the second floor of the tower
  • beside restaurant
  • beside skip pad/exercises area/the lower parking lot (open at Apr 99 school)
  • 7-11 Shell station in Bowmanville
  • hot water available

Showers

  • beyond restaurant and parking lots, towards woods (very rough condition, Apr 99)

 

Accommodation

 

Registering

See the event calendar for when BMWCC is running a school at Mosport. Contact Trillium contacts for more information about schools and autocross events.

 

Getting Help during a Driving School

Many of the school organizers are at the HoJo's during the weekend. While at the track, check in the Casino building, nearest the start/finish line.

Last updated on 27 August 2001.

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